I am an enthusiastic Environment and Props Artist with 6 years industry experience in the games industry. I love furthering my traditional skills in my spare time and learning more about story telling in various mediums.
Critique always welcome.
www.artstation.com/michaelaknights
Working on Somerville & Unannounced project.
Responsibilities included:
- Design and create 3D assets for the game.
- Work alongside Designers to layout and build functional and aesthetic environments.
- Place assets and set-dressing in Unity, and light the environment.
- Unwrap and texture assets.
- Adhere to the art direction and participate in reviews with the art team to feedback and improve our work.
- Be mindful of technical restrictions and work with programmer and tech artists to keep work optimized.
- Playtesting areas I have worked on, and general game testing with the team and noting feedback during development.
Working on Legacy.
Responsibilities included (but not limited to):
- Concept/design and create 3D assets for the game.
- Implement assets and set up with in-house tools to be fully functional in-game.
- Light game environments.
- Create and alter UI in Unity.
- Unwrap and texture assets using existing or creating texture atlas.
- Create and implement particle systems in Unity.
- Playtesting.