Website powered by
Michaela Knights
Michaela Knights
Environment Artist
Oxfordshire, United Kingdom

Summary

I am an enthusiastic Environment and Props Artist with 6 years industry experience in the games industry. I love furthering my traditional skills in my spare time and learning more about story telling in various mediums.

Critique always welcome.
www.artstation.com/michaelaknights

Skills

3D ModelingLow-poly ModelingHigh-poly ModelingTexturingPBR TexturingRenderingPaintingEnvironment ModelingUV MappingProp ModelingGame Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Somerville
    • Year
      2022
    • Role
      Environment Artist
    • Company
      JUMPSHIP

Experience

  • Environment Artist at JUMPSHIP
    April 2021 - December 2024

    Working on Somerville & Unannounced project.

    Responsibilities included:

    - Design and create 3D assets for the game.

    - Work alongside Designers to layout and build functional and aesthetic environments.

    - Place assets and set-dressing in Unity, and light the environment.

    - Unwrap and texture assets.

    - Adhere to the art direction and participate in reviews with the art team to feedback and improve our work.

    - Be mindful of technical restrictions and work with programmer and tech artists to keep work optimized.

    - Playtesting areas I have worked on, and general game testing with the team and noting feedback during development.

  • Artist at 22cans
    October 2019 - March 2020

    Working on Legacy.

    Responsibilities included (but not limited to):

    - Concept/design and create 3D assets for the game.

    - Implement assets and set up with in-house tools to be fully functional in-game.

    - Light game environments.

    - Create and alter UI in Unity.

    - Unwrap and texture assets using existing or creating texture atlas.

    - Create and implement particle systems in Unity.

    - Playtesting.

  • Junior Artist at 22cans
    United Kingdom
    October 2018 - October 2019